Dating app designed for people looking for meaningful connections and experiences.
OVERVIEW
The current dating app system is broken and not fit to facilitate fulfilling relationships. By improving the technology behind it, better and more meaningful connections can be fostered.
INFO
Role
Research
Ideation
Design System
High-fidelity wireframes and advanced prototyping
User Testing
Team
5 UX/UI Design students
Timeline
6 months
PROBLEMS TO SOLVE
Lack of engagement
Low quality matches
Ghosting
Choice overload
GENERATIVE RESEARCH
Methods
Desk Research, Surveys, User Interviews
Survey
50.5%
Participants were in an exclusive monogamous relationship at the time of taking the survey
74%
survey takers want long-term monogamous relationships
Most common dating app challenges identified with the survey:
55%
Different levels of commitment
65%
Different values, beliefs and goals
44%
Boredom or routine
User Interviews
1 month
timeline
interviewed
RESEARCH OUTCOMES
Key Pain Points
The abundance of options
Deception and scams
Superficiality and profile projection
Communication barriers
Financial and time constraints
By analyzing these challenges, we can better understand the complex landscape of modern dating. As we progress in this case study, we will explore potential solutions and strategies to address these issues, ultimately aiming to create an inclusive and fulfilling dating environment that fosters genuine connections based on shared values, interests, and compatibility.
User Persona
Empathy Map
PROBLEM STATEMENT
There are many ways in which modern dating can improve, but we decided to address the following issues:
Lack of engagement
Low quality matches
Ghosting
Choice overload
UNIQUE FEATURES
Gamified engagement increasing model based on Truth or Dare social game.
Users get AI generated suggestions for questions and date ideas to send their matches which increases engagement within the app.
AI powered matching algorithm that matches users based on complementary matches
To improve the quality of the matches, match suggestions are based on complementary traits, and values that users input during the registration.
Limited matches feature that does not allow users to engage with more than 5 people at time
Users can only interact with 5 people at a time, ensuring that Choice overload is reduced and users can focus on getting to know each of the matches they have.
FINAL PROTOTYPE
LEARNINGS
















